The Serious Game and Integrated Simulator for Cardiopulmonary Resuscitation Training in Nursing Students


DEMİRTAŞ A., BAŞAK T., Sahin G., Sonkaya M. Ç.

Simulation and Gaming, cilt.53, sa.2, ss.97-110, 2022 (ESCI, Scopus)

  • Yayın Türü: Makale / Tam Makale
  • Cilt numarası: 53 Sayı: 2
  • Basım Tarihi: 2022
  • Doi Numarası: 10.1177/10468781211073162
  • Dergi Adı: Simulation and Gaming
  • Derginin Tarandığı İndeksler: Emerging Sources Citation Index (ESCI), Scopus, Academic Search Premier, International Bibliography of Social Sciences, Periodicals Index Online, ABI/INFORM, Applied Science & Technology Source, Business Source Elite, Business Source Premier, Communication & Mass Media Index, Communication Abstracts, Computer & Applied Sciences, EBSCO Education Source, Education Abstracts, Educational research abstracts (ERA), Political Science Complete, Psycinfo, Sociological abstracts, Worldwide Political Science Abstracts
  • Sayfa Sayıları: ss.97-110
  • Anahtar Kelimeler: cardiopulmonary resuscitation, serious game and integrated simulator, real-time audiovisual feedback, simulation
  • Sağlık Bilimleri Üniversitesi Adresli: Evet

Özet

Background: Nurses are often the first health professional who identify cardiopulmonary arrests in hospital settings; therefore, they require proficient cardiopulmonary resuscitation skills. Aim: The purpose of this study was to evaluate game-based cardiopulmonary resuscitation training for first-year nursing students in terms of students’ knowledge levels, performance, satisfaction, and confidence. Methods: This study was conducted following a quasi-experimental design. A total of 104 students were randomly assigned to two study groups. A Serious Game & Integrated Real-Time Audiovisual Feedback Simulator was utilized in the cardiopulmonary resuscitation training of the intervention group. For the control group, only a real-time audiovisual feedback simulator was used. Results: There was an increase of approximately 30 points between the pre-test and post-test scores for knowledge in both groups. In regard to performance scores, there were no statistically significant differences between the groups in regard to overall scores, compression depth, and compression frequency were similar at post-test and re-test (p>0.05). The difference between groups was not statistically significant for satisfaction and self-confidence statistically (p>0.05). Conclusion: The integration of a serious game into a real-time audiovisual feedback simulator does not provide significant advantages over the use of only a real-time audiovisual feedback simulator in terms of cardiopulmonary resuscitation knowledge and performance.