Be a buddy not a bully - Two educational games to help prevent bullying in Schools
7th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2020, Virtual, Online, Kanada, 2 - 04 Kasım 2020, ss.287-291, (Tam Metin Bildiri)
- Yayın Türü: Bildiri / Tam Metin Bildiri
- Doi Numarası: 10.1145/3383668.3419914
- Basıldığı Şehir: Virtual, Online
- Basıldığı Ülke: Kanada
- Sayfa Sayıları: ss.287-291
- Anahtar Kelimeler: educational games, bullying, classroom, awareness
- Sağlık Bilimleri Üniversitesi Adresli: Evet
Özet
Bullying can have various negative short and long-term consequences for adolescents. With online technology expanding the occasions for bullying, developing solutions to prevent bullying and cyberbullying has become even more pressing. We have developed two prototypes of educational games to raise awareness of the consequences of bullying among adolescents by putting them into the role of a bystander. The two games differed in the form of gameplay: one allowed for explorative play while the other used a linear narrative. We report on first results obtained by evaluating both games in classrooms and reflect on how integrating such games into a classroom context can be beneficial.